The problem with MF, specifically, is that it makes it really difficult to design a game that feels rewarding to all of our players instead of just some of them. When players first started getting to max level and farming Inferno, we used to get a lot of feedback saying “I haven’t found a d3 gold single Legendary item yet” and other people who would say “I find about one Legendary an hour,” and the difference was really how much MF they were stacking. While we like the idea MF, because of how it allows players the option to customize their character for item finding, we don't like that, in many situations, it feels mandatory. We also want players to feel like their time playing Diablo III is always rewarding, and having an MF discrepancy of up to 300%+ between players makes that incredibly hard from the design perspective.
So, while we haven’t finalized what we want to do just yet with MF, we know we want to do something, and we want that change to be meaningful. We’ll be sure to let you know about any changes to MF or GF that might be coming your way, and of course we’d love to hear your feedback in the meantime.
However in the game, if we want to take a place, what we can do is to buy some Diablo 3 gold to improve our weapons and skills.
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