After reading the developer logs: multiplayer games improved, Reddit BBS on players have pointed out that, at present the third act of the scorpion experience design is not reasonable to Diablo 3 Gold, if not modified, will undermine efforts development team to adjust the density of monster. Blizzard's game designers Wyatt Cheng expressed, and mentioned the scorpion experience value will be reduced 75%. Patch 1.08 will be the monster density adjustment, however, then there will be more for players to choose the route of the farm, the player is unnecessary limited in the third act of the game.
The scorpion experience must be reduced. Considering that we have increased all the other things, and also gain effect of multiplayer provides direct, we don't want to let the game further expansion.
Specifically, the scorpion's experience value will be reduced 75%. Sounds like there is a down very much, because the experience cuts so huge is not an interesting thing, but I hope you can agree with what I said, if you think so, a giant hammer lords experience only 1.5 times that of the scorpion is not just a giant hammer lords, most of the game monster has a reasonable proportion of experience, and now it is clear that the scorpion is not belong to one of them.
At the same time, Wyatt also mentions the 1.08 patch will not modify treasure goblins life value.
Wyatt: a few months ago, we did mentioned d3 gold we will re-examine under high intensity of monster, his brother brin life value. After research and test, we get the final conclusion is now the life value of the goblins in both high strength and are very reasonable in the multiplayer game. This could happen, you can survive under the monster high strength for most of the attacks, but not in time to kill a goblins. We think it is no problem, it means that you can continue to work hard, one day in the future, you will be able to get that treasure goblins.