Assuming characters belong to the main attribute is 3000, arms were injured 1000 (don’t take the weapon attack rate, that is a weapon speed is 1.0), the base damage for 30000.
1. Analysis attack rate + crit, the situation:
buy diablo 3 gold if the attack rate is 3, 60% crit (rounded in order to better calculate the), no explosion injury (with 50%), then the DPS is based on 3.9 times that of 117000.
2. If you choose to change crit for average hurt, DPS is higher than this value, because after all trigger rate is lower. Assumption is attack rate + blast injury combined 1.3, namely the basis of 5.07 times, speed is the same as 3, so want to around 1500 were injured, according to each piece of equipment with 50 to 10 pieces (of course there is no weapon speed by 1.0 or, also didn’t consider element damage this attribute), that is to say, each piece of equipment can be randomly around the wound, and critical strike mutex is completely no problem;
3. Look at critical strike + blast injury, 60% crit is changeless, blast injury, 500% to reach four times, and single critical strike damage up to 500 000 +, is higher than other two kinds of combination. As you can imagine, high explosive injury of the trigger condition is single damage reaches a certain value, set up to more than 25 w ~ 30 w, can guarantee the efficiency also not speed double trigger explosive injury.
To the attack attribute you can choose as the above discussion, and you can
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