But see D3 now, I’m afraid no one want 3 attack which at the same time, the existence of the role of DPS increase obviously, and because of limiting the affix random, not all equipment can follow to 3 properties, resulted in the highest grade 3 tapping equipment is very expensive, players also attack on the equipment attribute is modified or something cause equipment depreciation.
Contradiction in the attack rate and blast injury diablo 3 gold here, my imagination is:
1. All equipment can be random to attack rate and explosive injury.
Redesign the skills trigger to attack rate and blast injury can trigger certain effect (such as high attack rate of energy recovery, high explosive injury to increase vulnerability), makes these two properties on the role of damage and survival ability of comprehensive effect. And adjust equipment to random values, make the two attributes play a role as key as critical strike is good (seemingly said the last sentence is simple random).
2. It is also the main point is that I attack rate and blast injury on these two attributes in the legendary equipment cannot appear at the same time, to choose high attack rate on fluency and skills trigger players feel very cool.
Because the number of operations is more high attack rate need, then the player select high damage to violence is simple, proves big Numbers floating feeling letting a person is also very frank. For high play research in certain situations, balance the attack rate and blast injury two attributes is also a kind of fun. And limit the legend on appeared at the same time, shown that attack rate explosive injury double attributes can as certain legendary equipment characteristic to carry on the design.
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