Game industry is very popular now, and the market scale of games' client has over 50 billion in 2013, while website games nearly reached hundred million, what's more, mobile phone games are also on its way. However, the data looks very good, but there also hidden crisis.
Recent reports said that, DOTA2 is become the most popular products in European and American markets. The former two are all e-sports products and the World of Warcraft was pushed into the third place. We can see that the games industry is going on the way of e-sports.
E-sports is perhaps produced under situation that many old customers are tired about the before games, users think the kind of games are full of fairness, interactivity, mild nature, props is only prepared for those who loved lace dress of decoration, while technology and strength is to witness the real apparently of game expert.
Along with the development of games, more and more users aware of today's games are heavily commercialized, as Guild Wars 2 gold is advertised everywhere more than the game itself, that makes some people unhappy. There is no need to spend too much time and overhead to turn to PC games or e-sports.
Fair and mild, perhaps the development of mobile games seems to be that the games yet do not belong to the superior people, game entertainment just an episode of life rather than as tools of numerous manufacturers for making money.
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